Computer-Generated Chess Problem 03666

A newly published and original KBNNP vs kbnnpp chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 11 pieces goes even beyond that.

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5B2/4n3/6b1/2p5/2p1P3/3nN3/8/K1k2N2 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.54 (Selangor, Malaysia)
Generated on 24 Apr 2022 at 7:33:40 AM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. Everything composed by Chesthetica is original. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

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H2
H3
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3 columns
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