An original 'KRRP vs kq' four-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.
White to Play and Mate in 4
Chesthetica v12.54 (Selangor, Malaysia)
Generated on 28 Apr 2022 at 4:25:15 AM
Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White has a slight material advantage over Black. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
A Similar Chess Problem by Chesthetica: 01981
Solution
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