Computer-Generated Chess Problem 03685

A newly published and original KRNPP vs kq mate in five chess problem generated by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated.

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4R3/6k1/1q2P3/5P2/5K2/6N1/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 20 May 2022 at 4:25:32 AM
Solvability Estimate = Easy

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a rook, two pawns and a knight for Black's queen. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Solution

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