A new if not unique KRRBN vs kr forced mate in three chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 3
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 27 May 2022 at 9:28:37 AM
Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.
Similar Chess Problems by Chesthetica: 02508, 02880.
Solution
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