Computer-Generated Chess Problem 03699

Take a look at this 'KQRBN vs kqrnp' mate in four chess problem generated by Chesthetica using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.

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R4NKQ/4k3/1B2n1p1/8/2r5/3q4/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 27 May 2022 at 4:08:50 PM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a slight material advantage over Black. Leave a comment below if you like. Collectively, these puzzles are intended to cater to players of all levels.

A Similar Chess Problem by Chesthetica: 03607

Solution

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