Computer-Generated Chess Problem 03710

Now, this is a 'KQRNP vs kqrrn' mate in four chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The position below contains 10 pieces.

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1n6/2Q5/4r3/4r2q/4N3/1P6/k1KR4/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 7 Jun 2022 at 11:29:58 AM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Do share and try out some of the others too. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Solution

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