Computer-Generated Chess Problem 03718

A newly published and original KQRNP vs kqr chess construct composed autonomously by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.

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8/4N3/3K1k2/8/2Q4P/4r2R/8/6q1 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 12 Jun 2022 at 6:15:52 AM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White is significantly ahead in material. Leave a comment below if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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