Computer-Generated Chess Problem 03723

Consider this 'KRRBNP vs kqrr' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. This position contains a total of 10 pieces. The largest complete endgame tablebase in existence today is for seven pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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8/6N1/5r2/q5rR/5k2/2R2P1K/8/B7 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 15 Jun 2022 at 8:45:04 AM
Solvability Estimate = Moderate

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White has a knight, a pawn and a bishop for Black's queen. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game. If you'd like to learn something interesting about computer chess problem composition, consider this.

Solution

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