Now, here we have a 'KRBBN vs kpp' mate in three chess puzzle by a computer using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.
White to Play and Mate in 3
Chesthetica v12.56 (Selangor, Malaysia)
Generated on 22 Jun 2022 at 11:05:21 PM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you'd like to learn something interesting about computer chess problem composition, consider this.
Similar Chess Problems by Chesthetica: 00235, 01301, 02185, 03175, 03204, 03497.
Solution
<| Amazon | Minds | Reddit | WordPress | YouTube |>