This is an original 'KQRBBNN vs kqbnpp' three-move chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 3
Chesthetica v12.56 (Selangor, Malaysia)
Generated on 8 Jul 2022 at 8:25:14 PM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White has a rook, a bishop and a knight for Black's two pawns. Feel free to copy the position into a chess engine and potentially discover even more variations.
A Similar Chess Problem by Chesthetica: 03067
Solution
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