Computer-Generated Chess Problem 03758

This is an original 'KQRBP vs kq' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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2k5/R7/7K/1q1P3Q/8/8/6B1/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.56 (Selangor, Malaysia)
Generated on 9 Jul 2022 at 2:50:29 PM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. What was the machine 'thinking' when it came up with this? Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you'd like to learn something interesting about computer chess problem composition, consider this.

A Similar Chess Problem by Chesthetica: 02827

Solution

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