Now, here we have a 'KQBNN vs krppp' mate in three chess puzzle by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 10 pieces goes even beyond that.
White to Play and Mate in 3
Chesthetica v12.57 (Selangor, Malaysia)
Generated on 12 Jul 2022 at 1:56:56 AM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Get a glimpse into the 'mind' of a computer composer. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.
Solution
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