A 'KRBNP vs kpp' mate in three chess puzzle by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with eight pieces goes even beyond that.
White to Play and Mate in 3
Chesthetica v12.57 (Selangor, Malaysia)
Generated on 12 Jul 2022 at 1:42:00 PM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations. If you're wondering how complex some chess problems can get, read this.
Similar Chess Problems by Chesthetica: 00042, 02489, 03601.
Solution
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