Computer-Generated Chess Problem 03767

Consider this 'KRBNP vs kq' three-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/2K5/8/kB5q/2R1N3/8/3P4/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.57 (Selangor, Malaysia)
Generated on 13 Jul 2022 at 5:29:13 PM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White is significantly ahead in material. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

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