Computer-Generated Chess Problem 03770

An original 'KRBPP vs krnppp' study-like chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g., win or draw) should be right.

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4r3/1P2n2P/p7/5B2/1k6/1p1R1K2/6p1/8 w - - 0 1
White to Play and Win
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 15 Jul 2022 at 5:34:27 AM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a bishop for Black's knight and pawn. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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