Computer-Generated Chess Problem 03784

Published online for the first time, consider this KRRBNN vs kqrn mate in five chess construct composed autonomously by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over seven pieces would not likely have been derived or taken from an endgame tablebase because seven pieces is the present limit. A complete or full tablebase for eight pieces does not yet exist.

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6K1/8/8/3N2k1/3n4/2N5/5R1q/3B1R1r w - - 0 1
White to Play and Mate in 5
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 25 Jul 2022 at 9:17:44 AM
Solvability Estimate = Easy

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a knight, a bishop and a rook for Black's queen. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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