Computer-Generated Chess Problem 03795

A newly published and original KQRN vs kqrn mate in five chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. This position contains a total of eight pieces. The largest complete endgame tablebase in existence today is for seven pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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8/r5nQ/4k3/1N6/q7/6K1/3R4/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 31 Jul 2022 at 10:31:19 AM
Solvability Estimate = Moderate

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Material is even. The white and black armies also have the same pieces, which is rare for a computer composition. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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