Computer-Generated Chess Problem 03797

Here is a new 'KRRN vs kppp' mate in four chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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8/8/8/4KN2/8/2p3Rp/p6k/1R6 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 1 Aug 2022 at 10:28:38 AM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Okay, let me think for a minute if there's anything else to say here. Try to solve this as quickly as you can. If you like it, please share with your friends. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you'd like to learn something interesting about computer chess problem composition, consider this.

Similar Chess Problems by Chesthetica: 02680, 02760.

Solution

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