Computer-Generated Chess Problem 03802

Now, here we have a 'KQRR vs krnn' mate in three chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/8/8/4n3/R3KQ2/nR6/kr6/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 5 Aug 2022 at 4:22:31 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Get a glimpse into the 'mind' of a computer composer. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?

A Similar Chess Problem by Chesthetica: 02970

Solution

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