Now, this is a 'KQRBP vs kqrp' mate in five chess puzzle by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with nine pieces goes even beyond that.
White to Play and Mate in 5
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 17 Aug 2022 at 8:47:26 PM
Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations. If you're wondering how complex some chess problems can get, read this.
Solution
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