Computer-Generated Chess Problem 03832

A 'KBBNN vs kqnp' mate in three chess problem generated by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).

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7K/7N/6Bk/4N1n1/5p2/8/7q/B7 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 25 Aug 2022 at 1:20:52 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White actually has less material than Black. The white army is down by about one (Shannon) pawn units in value. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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