Contemplate this 'KQBNP vs kbp' mate in three chess construct composed autonomously by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 9 Sep 2022 at 11:23:45 AM
Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with others. Over time, the tactics you see in these puzzles will help you improve your game.
Similar Chess Problems by Chesthetica: 00073, 00451, 01252, 02476.
Solution
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