A newly published and original KRBPPP vs kqnpp chess problem generated autonomously by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. This position contains a total of 11 pieces. The largest complete endgame tablebase in existence today is for seven pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.
White to Play and Mate in 4
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 15 Sep 2022 at 2:56:13 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a bishop, a rook and a pawn for Black's knight and queen. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.
Solution
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