Contemplate this 'KRRNN vs krnp' mate in two chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase. This position contains a total of nine pieces. The largest complete endgame tablebase in existence today is for seven pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.
White to Play and Mate in 2
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 18 Sep 2022 at 10:29:18 PM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a rook and a knight for Black's pawn. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste. If you'd like to learn something interesting about computer chess problem composition, consider this.
Solution
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