What we have here is a 'KQRB vs kqbn' chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of dollars behind it from a company like IBM or Google. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 4
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 25 Sep 2022 at 2:23:40 PM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. If this one is too easy or too difficult for you, try out some of the others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.
Similar Chess Problems by Chesthetica: 02498, 03057.
Solution
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