A 'KQBN vs kn' mate in three chess problem generated autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 3 Oct 2022 at 2:26:30 PM
Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations. If you're wondering how complex some chess problems can get, read this.
Similar Chess Problems by Chesthetica: 00327, 00339, 01685, 01857, 02978, 03814.
Solution
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