Consider this 'KBBPPP vs kbnn' four-move chess problem generated autonomously by a computer using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). There is no known limit to the quantity or type of compositions that can be generated. The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with 10 pieces could have been taken from such a database.
White to Play and Mate in 4
Chesthetica v12.63 (Selangor, Malaysia)
Generated on 20 Oct 2022 at 7:37:53 PM
Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has three pawns and a bishop for Black's two knights. It looks like the solution might involve a pawn promotion. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?
Solution
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