Computer-Generated Chess Problem 03897

A 'KQBN vs knn' mate in four chess problem generated autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).

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2k3B1/1nN5/1Q3K2/4n3/8/8/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.63 (Selangor, Malaysia)
Generated on 21 Oct 2022 at 10:14:48 AM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

A Similar Chess Problem by Chesthetica: 00526

Solution

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