A 'KQBN vs knn' mate in four chess problem generated autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).
White to Play and Mate in 4
Chesthetica v12.63 (Selangor, Malaysia)
Generated on 21 Oct 2022 at 10:14:48 AM
Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.
A Similar Chess Problem by Chesthetica: 00526
Solution
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