Computer-Generated Chess Problem 03923

Consider this 'KRBNPP vs kbn' two-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). There is no known limit to the quantity or type of compositions that can be generated. This position contains a total of nine pieces. The largest complete endgame tablebase in existence today is for seven pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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8/3B1n1K/5bN1/7k/5PR1/5P2/8/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 14 Nov 2022 at 8:07:03 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White is ahead by two pawns and a rook. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game. If you'd like to learn something interesting about computer chess problem composition, consider this.

Solution

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2 Comments