Computer-Generated Chess Problem 03941

Now, here we have a 'KBNNPP vs kqpppp' mate in four chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. The position below contains 12 pieces.

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4K1N1/3P3p/4p1NB/4pk2/6p1/8/4Pq2/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 28 Nov 2022 at 1:25:23 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Get a glimpse into the 'mind' of a computer composer. Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're wondering how complex some chess problems can get, read this.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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