Computer-Generated Chess Problem 03946

Take a look at this 'KQRRB vs kqn' mate in three chess problem generated autonomously by a computer program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; therefore, we may experience them now instead. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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4K1Q1/8/6n1/6k1/3BR1q1/8/2R5/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 6 Dec 2022 at 11:17:43 AM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. Everything composed by Chesthetica is original. Try to solve this as quickly as you can. If you like it, please share with your friends. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you're wondering how complex some chess problems can get, read this.

Solution

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