Consider this 'KRRN vs krp' four-move chess problem generated autonomously by a computer using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 9 Dec 2022 at 2:21:11 PM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a knight and a rook for Black's pawn. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.
Solution
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