Computer-Generated Chess Problem 03961

Published online for the first time, consider this KQR vs kqrnp mate in four chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. This position contains a total of eight pieces. The largest complete endgame tablebase in existence today is for seven pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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7k/8/6K1/8/2R5/2q2p1r/6n1/5Q2 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 17 Dec 2022 at 8:37:10 PM
Solvability Estimate = Moderate

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Black is ahead by a pawn and a knight. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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