Computer-Generated Chess Problem 03963

Now, here we have a 'KRNPPP vs kr' mate in four chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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1K6/5P1k/8/5N2/6P1/5P2/1R6/4r3 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 18 Dec 2022 at 11:24:33 PM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Get a glimpse into the 'mind' of a computer composer. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game. If you're wondering how complex some chess problems can get, read this.

Solution

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