Here is a 'KQBBN vs kqr' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 1 Jan 2023 at 2:51:46 AM
Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is significantly ahead in material. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations. If you're wondering how complex some chess problems can get, read this.
A Similar Chess Problem by Chesthetica: 00040
Solution
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