Computer-Generated Chess Problem 03984

An original 'KQ vs kbnp' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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kb6/p7/8/8/2K5/Q1n5/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 5 Jan 2023 at 1:17:26 PM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a queen for Black's bishop, pawn and knight. Leave a comment below if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you're wondering how complex some chess problems can get, read this.

A Similar Chess Problem by Chesthetica: 02747

Solution

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