Computer-Generated Chess Problem 03989

Published online for the first time, consider this KRBBNN vs kbp chess problem generated by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

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8/8/4B3/B3RK2/4N3/k7/1bp2N2/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 13 Jan 2023 at 1:49:09 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a bishop, a rook and two knights for Black's pawn. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

A Similar Chess Problem by Chesthetica: 01916

Solution

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