Computer-Generated Chess Problem 04013

A 'KQNN vs kp' mate in two chess problem generated by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).

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8/8/8/8/1KN5/3kp3/Q3N3/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 8 Feb 2023 at 8:34:43 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

Similar Chess Problems by Chesthetica: 00038, 00347, 01711, 03391.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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