Clash Of Streamers Development News
Things are going quite well with the game which entered season 7 meaning it has been around 6 months since the soft launch. It is still extremely early and I'm quite sure many changes and improvements especially on the play2earn mechanics are still to follow as they try to get more adoption. They currently have 20k daily active players and made 2500$ revenue from microtransactions yesterday.
They are trying for the game to get more traction which most likely will be a slow process until a point where things start rolling and it takes off pretty much like Splinterlands. Right now, the game is still lacking a lot of the Play2Earn incentives with the main dynamic that those that manage to reach the end-game of having Max Level Heroes and Pets are allowed to export them onto the blockchain (with the requirement of a lot of also having enough crypton) where they can be sold.
They are starting to catch on to the play2earn mechanics of Axie Infinity and Splinterlands fist with the idea to attach a burn value to the exported NFTs and now with an idea to introduce a PvP mode where players can battle it out trying to climb rankings against other players only with Max Level exported NFTs combined with a scholarship system like Axie. For now, it's still just an idea they are playing with but I'm sure they will figure it all out and do what is best for the game to get adoption allowing players to earn good money in the process. If anything, I have a lot of confidence in the capability of the team behind Clash Of Streamers and I'm sure they will succeed in making it all work even though it will likely take some time.
The Kickstartnft idea has not yet taken off with only 7 NFTs being claimed so far with Ice Poseidon being the most famous. Someone else who claimed was Carlos Matos (Hey Hey Hey, Bitconneeeeeeccct) and they did an interview with him (which was honestly quite painful to watch). There is however a clip with Carlos Matos talking about the game and his experience which for me shows why this game will be loved by the general public being as addictive as it is.
They also added a lot of Latin-American influencers to the Kickstartnft website who plan on doing an event promoting the game somewhere in the next couple of weeks.
On the next Weekly refresh, they will also start releasing exclusive hero skins/animations which will be available for the week and never again after that as a potential new revenue model. The skins and animations are just cosmetics but they can be sold to other players in-game for Crypton and the deals will include VIP Experience and some Crypton. From what I heard it will cost around 40$ and it can be paid with Sale Points. If the game blows up, these will likely end up being very rare and I do plan to get at least one and possibly more myself if possible. The idea is to have one week a hero and another week a Pet. A Preview that was shown on the first hero Skin:
PRPS & DUBI Update
Both PRPS and DUBI are coins that are integrated in the game and they are designed to slowly but surely always go up in price. There is a sell-wall they provide for PRPS which goes up in price each time a level is cleared (See prps.moe) and a buy-wall for DUBI at the same price along with Liquidity pools where it's goung for higher prices. PRPS can be locked to mint DUBI at a 4% rate for locking a year. (Return is higher when dubi trades at a higher price). everything in the game can be bought with PRPS & DUBI and those coins get burned.
They managed to get DUBI listed on CoinGecko (Link) and are working to also get it on coinmarketcap. Right now DUBI is also on the Binance Smart Chain using anywasp as a bridge and it will be possible to use DUBI that is on BNB to do in-game purchases with much cheaper transaction fees.
DUBI also is now on Pancakewap
Right now they are trying to network getting to investors mainly for the influence they can provide and not so much for the funds because they are fully funded with a finished product. I'm personally invested into PRPS and plan to get in more to what I believe is putting funds more 'safe' as the bull run comes to an end.
Personal Clash Of Streamers Game progress
I continue to play Clash Of Streamers daily at least 15 minutes completing the daily quests actually enjoying that time with the game which makes it quite easy. I now have 2 monthly Purchases active which are the Golden Boost (5.49€) which gives +30 Sale Points and the Gem Mine Benefits (0.49€) mostly going by Sale points from there on out.
November Progress
Account Level | 42 |
---|---|
Account Power | 42M |
Account Trust | 53M |
Strongest Heroes | 2x Level 11 & 4x Level 10 |
Gems Balance | 907M |
Spellbook Heroes | 3000% |
Spellbook Pets | 2700% |
Campaign Progress | Prestige 31 Chapter 559 |
Total Money Invested | 60.37€ |
Total Money Earned | 0.00€ |
I have made the calculations and I have spent 60.37€ in total on the game these past 6 months in order to progress faster which I hope will pay itself back later down the line when potential earnings come in. It is going to be interesting to see how much I will be able to push things forward in a months time.
For those that are new to this game who want more info, also check:
- Clash Of Streamers | Gameplay Loop Explained
- Clash Of Streamers | New Player Tips & Tricks Guide #1
- Clash Of Streamers | New Player Tips & Tricks Guide #2
- Clash Of Streamers | First NFT Sold for 2.9 ETH on Opensea
- Clash Of Streamers | kickstartnft.io
- Clash Of Streamers | Guide To Deals & Sale Points
- Clash Of Streamers | Guide To Climbing The Campaign Tower"
|
|
|