Dishonored 2
In the previous game, Empress Kaldwin was assassinated, and her daughter, Emily Kaldwin was kidnapped, the rightful heir to the throne of Dunwall.
Corvo Attano had sworn his life to the Empress. He was accused and then framed for the murder of the Empress. Corvo was imprisoned and scheduled to be executed. He escaped and set off on his quest to save the young Emily and the future of Dunwall, which was then controlled by the Lord Regent Havelock. As he embarked on his journey, he was granted special powers by the Outsider, who visited him in a dream and branded Corvo with his mark.
I'll leave the story there of what transpired in the first Dishonored game for those of you who have not played it. The sequel picks up on this story fifteen years later; Emily is now the Empress and Dunwall has prospered under her rule, with Corvo at her side.
All is unfortunately not as it appears, something dark and elusive is in the works, a mysterious stranger, known only as the Crown Killer has started brutally murdering Emily's political enemies, leading many to believe that Emily and Corvo are responsible.
The game begins at a ceremony in remembrance of the assassination of Emily's mother, when it is interrupted by Duke Luca Abele who has brought along someone who claims to be the sister of Emily's mother, and rightful heir to the throne.
Chaos ensues and all the palace guards are killed by the Dukes men. Emily and Corvo try to fight back but are no match for the immensely powerful dark witch. This is where you make one of the first choices in the game, you can either play Corvo, the seasoned veteran, or Emily, who must fight to reclaim her throne once more. Which ever character you don't choose gets turned to stone. You escape the palace to find refuge and formulate your next move.
"How you use what I have given you falls upon you, as it has to the others before you. And now, I return you to your world, but know that I will be watching with great interest." - The Outsider
One of the most awesome aspects is the moral approach to playing the game, or the lack there of.
You can either take the stealthy, non-lethal road, which does make the game harder and quite a bit longer, as you patiently wait hidden in shadow for that perfect moment to take down your opponent. If sneaking around is not your thing, you can can go in, guns blazing for the high chaos play through, but be cautious as your play style will determine the outcome and ending of the game.
No two playthroughs are ever the same in Dishonored 2. Every choice has it's consequences and is a great addition to the wide range of stories that can unfold within this wonderfully twisted world. Each character also has a very unique dialogue tailored around how you approach the game. Your actions are reflected through your interactions with others.
When it comes to combat, the basics are the same as before, and your combat style is very much up to you.
If your forte is facing enemies head-on, then prepare to cross swords and take on full groups. If you prefer to stick to the shadows and attack from afar, then you are able to use the wide arsenal at your disposal. In terms of supernatural or dark abilities, Emily’s Far Reach works the same way as Corvo’s Blink teleport. Both characters can be equipped with Dark Vision, allowing them to see enemies through walls to aid in stealth.
As you progress through the game you unlock more powers and also upgrade your power to full mastery, making you a formidable opponent. One of my two most favorite abilities are Corvo's Bend Time and Emily's Domino ability. Bend Time enables the player to slow time and then, later, altogether stop time, allowing for the most epic slow motion kills. Emily's Domino ability lets you link enemies together and makes them share the same fate.
The game forces you to adapt your approach style at each level, by switching up the central game play mechanics as you progress. This really helps it to not become too repetitive. This also gives each stage a very unique feel, like in the Dust District where it is almost impossible to see, as a sand storm comes blazing in.
The environments are really spectacular, and one can see that hundreds of hours were spent drawing these fantastic buildings and backgrounds. Every detail was well thought through.
The cities feel alive, a shopkeeper might ask you to hide from an approaching gang, or you’ll overhear a couple of whalers chatting about something you did a chapter or two ago, which really adds to the overall realistic experience.
The AI is incredibly receptive, especially the further you get. As the enemies become harder they also become much more aware of the slightest little sounds. In the beginning only a lonely guard would come investigate a disturbance, but in the later stages they stick in groups. The Clockwork Soldiers were a bit of a struggle at the first encounter, these robots with knives for arms require that extra bit of patience.
Dishonored 2 is a first person action-adventure stealth game developed by Arkane Studios who have created other titles like Prey and BioShock 2 which were really good games.
The game is published by Bethesda Softworks, and you will see that it has a very similar feel to Fallout. The artwork adds a very definitive style to the game. This is not a brand new title and was officially released in November 2016 across all platforms, well the usual, PlayStation 4, Xbox and PC. You will probably be able to pick this game up for a bargain, as the price has very much reduced. It is pretty much the opposite to what happens to wine.
I give Dishonored 2 an easy 7/10.
In case you missed it, here is the previous game review
Thanks for popping in, hope you liked the post. Please leave me your thoughts and or opinions in the comments below, have a beautiful day.
Game review for ADSactly by MorkRock
necessarily reflect the official policy or position of ADSactly
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