This game will be a little different than previous games primarily because the others were cooperative games and this will be an elimination game. Let's see how people enjoy this twist.
New game starting as soon as we have enough players. Please sign up in the replies section below.
If you are just seeing this for the first time and would like to play, it would probably help to look at the way the previous games went in order to get a feel for how things work.
This is sort of a board game and in its current rendition can take up to 12 players at a time. It will require daily participation. If you are interested in playing, please sign up as a reply to this post. The first 12 players to sign up get to participate. If there are less than 12 players signed up after 24 hours of this post going up, it will either begin with those players or be postponed if less than 3 sign up.
Rules
Each player will have 1 action per turn, except on the first day (when they get 3 actions to allow them to spread out). An action is a move of 1 space or an offensive action (fighting).
After all players have completed their action(s), the zombies will take their turn. Zombies will attack when in a player's square.
ALL zombies get just 1 action per turn and will not move. All zombies will inflict 1 damage to players if they make a successful hit and can only fight if they are in the same square as a player.
- If a player is in the same square as a zombie, they MUST engage in combat and cannot run away.
- Runners and walkers can be killed with a single successful hit.
- The hulk requires 2 successful hits to kill it.
Players can take 3 hits before they die. Players do not re-spawn and are out of the game if they die.
Please pay attention to the moves that have transpired before you, so that your choices are based upon facts as they are and not as they were before (the people that played before you, just altered the situation).
Weapons
- baseball bats do 1 damage and all players will be issued one.
- As dungeon master, I (or @rollthedice) will roll dice to see if attacks are successful or not. A roll of 1 to 3 is a miss. A roll of 4 to 6 is a hit.
Spawning
Each time a player moves into an un-charted space (blacked out), new zombies spawn based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 spawns a walker and 3, 2 or 1 spawns nothing.
Player actions
Each player will announce their intended actions in the replies to each daily post.
Tell me your player number and what you intend to do. You may either MOVE (N,S,E or W), STAY or ATTACK.
For example: Player 3; Move North. (If entering an uncharted area, @rollthedice to see what is in there.)
Alternatively: Player 3; Attack player 2. (@rollthedice to see if the attack was successful or not.)
In both cases, player 3 made 1 action and their turn is over.
Players MAY NOT attack another player for the first 2 days of play (3+1=4 actions)!
I will update the board with new player positions and zombie positions for the next day's play.
The object of the game is to reach the objective (labelled with an X).