Thrive or Die Dev. Blog #1 - An initial brainstorm

As some of you know, I plan to create a new online game with a STEEM-based rewards system. Read more about that HERE. As I intend to keep everyone as updated as possible, I wanted to share the mess of brain vomit I spewed upon this piece of paper today... and discuss all the little interesting chunks.


What is a hardcore survival RPG?

You will begin the game with nothing but the clothes on your back, in a randomly generated open world. You will be expected to fight off hunger, thirst, the environment, monsters, and maybe even other players, while trying to build a life for yourself in a world seemingly set upon your destruction.

Everything you can do will have an experience level attached to it. The more you do something, the better you get at it. Almost every item in the world, including the coins used for money, will be crafted by players who have found the necessary materials, this means you will have to either interact and barter with other players, or spend much more time finding materials and building crafting levels alone. The crafting system will be more in depth than I think some are ready for, but it will greatly add to the experience. Ever wondered how leather is made in the real world? You're going to find out...

If you die, you're dead. Your corpse will fall to the ground, and will be lootable by other players. There WILL be ways to avoid this fate, but they will be very few and far between.


Medieval Fantasy, FTW!


After a few days, the @steempoll I submitted has gotten 16 votes. 15 of those were for a medieval fantasy theme over a post-apocalyptic one. I wanted to give the community a voice, though I have to say I'm excited to see we're on the same wavelength :D I have been creating medieval fantasy stories since I was a small child, and will be able to provide a richer experience with this theme.

Elves, wizards, and dragons, oh my!

There will be plenty of magic, plenty of monsters. There will be swords and axes instead of guns and power tools. Knights, Clerics, Rogues, and Sorcerers. Think Dungeons & Dragons, or Lord of the Rings.


Will I really be able to earn STEEM by playing?

Absolutely. I'm not entirely sure how I'll integrate a rewards system into the language I'll be programming in, but come hell or high water, I will figure out a way.

If there are any steemians out there who have experience with programming in C++ or have dealt with .json files, any advice on how I could connect the blockchain to my game would be welcomed with open arms.


The future SteemGigs

I plan to have the Steemit community very involved in the development of this game. I will be posting steemgigs for various things like original music, art, quest writers, item ideas, and way more. I also plan to create a second Steemit account, so this one doesn't get cluttered with all the updates and dev blogs.


That's all I've got for now... In the next dev blog entry, I'll give everyone a little behind the scenes look at how I work.

Until next time, please upvote, resteem, and follow to support this project!


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