Play2Earn Dynamics
There are some dynamics that are totally different when it comes down to Play2Earn Games compared to more traditional games in my view.
An army of accounts will be ready to extract as much value as they can while putting in the absolute minimum or nothing at all.
The entire game and economy needs to be almost airtight in this regard and this tends to be the story of multiple years with the games starting off way too generously to have nerf after nerf implemented to make it harder for players to extract value in order to hold up the economy. This has been the case for Splinterlands pretty much since the start and it kind of continues to be after they already made earning a lot harder and much more top-heavy so it are mainly the whales and accounts that put in a lot of funds who are getting most rewards. Mobile MiniGames in this regard still only feels like they are at the start with some nerfs like the sale points that came with the yearly golden boost subscription and the insanity boosts which both were clearly not realistic. The way I see it, the game is still way too Free2Play and needs to go in a more clear Pay2Win direction having earnings more directly related to players actually spending money.Players don't care as much for Cosmetic Items in Play2Earn Games.
Play2Earn games bring a totally different dynamic as the earnings, trying to optimize those for a large part become the real game. Players generally will go for Economic value over Cosmetic value when they are spending their money to the point where it's almost neglectable to have cosmetic items.Players are willing to spend way more money in Play2Earn Games.
Especially when the tokenomics somewhat make sense and they look sustainable for the mid-term, players are willing to really throw money at these games since they can justify the purchases since they are not by default a write-off like traditional games.Last one to Hold the Bag
In the end with Play2Earn games, what it always comes down to is the early and smart players getting paid by the late and dumb players before eventually things cool down and get in a downward spiral. This off course if the game takes off, otherwise the early players paid the price. This being said, good games can last quite a while and I certainly see Mobile MiniGames as one of those along with Splinterlands and Sorare
Game Ideas & Suggestions
1. Competitive PvP Leagues
I know the entire competitive PvP is being reworked right now as the first version was way too basic. From a Play2Earn point of view, it would be nice to have different leagues each with increasing prize pools and also requirements for players in order to be able to enter. Right now, there are just not enough incentives for players to reach higher VIP Levels. If these maybe along with total in-game assets held in an account were made into a requirement to enter it would give a good incentive for players to both do purchases and hold assets. At the same time, it would highly limit what Free2Play players are able to extract. Splinterlands implemented something Similar with Collection Power requiring players to own or rent enough cards before being able to compete in higher leagues.
Example:
League | VIP Level | Required Account Crypton Value | Base Max Hero Levels | Max Prize Payouts |
---|---|---|---|---|
Bronze 3 | VIP 0 | 0 Crypton | Level 5 | 100 Crypton |
Bronze 2 | VIP 1 | 10000 Crypton | Level 6 | 500 Crypton |
Bronze 1 | VIP 2 | 50000 Crypton | Level 7 | 1000 Crypton |
Silver 3 | VIP 3 | 100000 Crypton | Level 7 | 5000 Crypton |
Silver 2 | VIP 4 | 250000 Crypton | Level 9 | 10000 Crypton |
Silver 1 | VIP 5 | 500000 Crypton | Level 10 | 25000 Crypton |
Gold 1 | VIP 6 | 10000000 Crypton | Level 11 | ... |
Gold 2 | VIP 7 | ... | Level 11 | ... |
Gold 3 | VIP 8 | ... | Level 11 | ... |
Diamond | VIP 9-11 | ... | Max Level | ... |
Champion | VIP 12-14 | ... | Max Level | ... |
These are just basic numbers just to bring the idea across. The max base hero level is the maximum that would be allowed by all heroes with maybe a fixed amount of higher level heroes allowed to be played. This should make it more of a competitive skill game where you don't get drawn to someone who is just way stronger and unbeatable. Maybe players also have to climb leagues based on results being allowed to go higher in case they have at least x amount of wins.
2. Exclusive Hero Skin increasing Power Bonus Percentage
Right now the number of sales on these is going down drastically with only 650 of the latest Legendary Skin being bought. Just a +0.1% power boost every week up to maybe +20% or so would give a nice edge that players might be more willing to pay for aside from the cosmetics or the passive crypton generation. It would have to be made very clear in the game that these hero skins give this power increase.
3. Soulbound Unique Pet Skins that can't be sold
4. Make DUBI the Main Purchase Discount Token
I think it would be a good thing is all focus was put on DUBI as the discount purhcase token giving that as much demand as possible now. Just temporary remove the option to use PRPS as a discount token so everyone needs to use DUBI which should increase the demand drastically giving people that invest in PRPS better returns and actually the ability to sell. Also just remove the PRPS price from the game or make clear how much DUBI locking PRPS for a year gives.
Another thing that can be done if this is not an option is to allow Crypton to be used directly in the game to buy in-game deals. That would at least give players a sense that PRPS is worth that value.
5. Getting Crypto Play2Earn Space Exposure
Mobile MiniGames has been out for over a year as one of the most enjoyable gaming experiences in the Play2Earn space, yet almost nobody who is active in the space knows about it as the only real marketing strategy is to run advertisements. I'm quite sure if some of the Play2Earn influencers would get to the point where they give the game a fair chance, they would love it and be willing to bring their community in to build their account. I guess something the MoMi comminity can CoS Pro discord could do is to raid some of these content creators with the aim to have them properly try the game. the problem however remains that the broken tokenomics at the moment make this really hard.
Mobile MiniGames is listed on Dappradar and there must be a way to get it higher into the ranking somehow.
Conclusion
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