Computer-Generated Chess Problem 02681

A newly published and original KQRBN vs kqp chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Learn about how these problems are selected here.

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4kN2/4B3/3R2pQ/8/8/6q1/K7/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 31 May 2019 at 2:44:46 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Okay, let me think for a minute if there's anything else to say here. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

A Similar Chess Problem by Chesthetica: 00385

Main Line of the Solution (Skip to 0:35)

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