Published online for the first time, consider this KQQBB vs kqqrb chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help.
White to Play and Mate in 4
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 4 Jul 2019 at 8:03:15 AM
Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White actually has less material than Black. The white army is down by about 2 (Shannon) pawn units in value. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?
Main Line of the Solution (Skip to 0:35)
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