Computer-Generated Chess Problem 02702

This is an original 'KQRRBNN vs kqrbp' four-move chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. This position contains a total of 12 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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4NN2/R2p4/7k/8/4R1B1/5rq1/1K2b3/4Q3 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 11 Jul 2019 at 5:10:41 PM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Main Line of the Solution (Skip to 0:35)

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H2
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