Consider this 'KQRRBN vs kqrr' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. The position below contains 10 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 24 Jul 2019 at 1:32:28 PM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Main Line of the Solution
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