An original 'KQRBP vs kbpp' five-move chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.
White to Play and Mate in 5
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 26 Jul 2019 at 3:57:17 PM
Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.
Main Line of the Solution
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