Time for a BBQ?
This is a complex game, and while any new players are totally allowed to drop in at any point, we ask that you read the rules before deciding to play.
Game ends when a player picks up the Steem:
- 2 Steem to the player that collects the Steem icon.
- 2 Steem to the player with the most kills at the end of the game.
Hurr hurr hurr, dose udder boyz got kicked gud!
Lets get dem big gunz and find dat STEEM!
Last turn
Players > Enemies!
@urbangladiator, @happyme and @pbock all dispatched the knifey orks with their sluggas. No enemies survived that had a line of sight on the players, so no enemy moves last turn. Kill counts for all 3 have increased... the fight for the prize for Most Kills is heating up.
All images in this post can be clicked on for a bigger version
Quick Summary of rules relevant to this turn:
- Players can move 5 squares in a turn.
- Players can not occupy the same square as an enemy or another player.
- Players can also choose to shoot or charge into hand to hand combat. A charging player moves 6 squares and gets a +1 to wound.
- Players that charge an enemy already in hand to hand combat get a +1 to their roll for being an Additional Combatant.
- Players can flee from close combat, but must roll a 4+. On a roll of 1, 2 or 3 they suffer a wound to represent being hit when their back was turned.
- Players can find weapons or armour and pick them up by moving onto that square. Players can choose to pick up the new weapon or keep their current weapon.
- Players will always keep their knife.
- Players must stop on that square to pick up the new weapon... but can use it immediately.
- Enemies have 1 wound.
- Enemies will only move towards Players in their line of sight.
- There is no friendly fire.
Turns
- Players move first. Enemies move after all players have completed their actions.
- Players will have 24 hours to list their actions in the comments.
- Move turns are based on which players comment first.
- After 24 hours the enemies will take their actions
Weapons
Name | Melee | Range | Roll to wound | Special rules |
---|---|---|---|---|
Knife | Yes | 1 square | 6+ | |
Slugga | Yes | 3 squares | 5+ | Two shots |
Shoota | No | 6 squares | 5+ | Two handed. Two shots |
Big Shoota | No | 12 squares | 3+ | 4 shots. Move or shoot |
Burna | Yes | 3 squares | Auto | Hits all enemies in range |
Power Klaw | Yes | 1 square | 3+ | |
Frag Grenade | No | 4-8 squares | 5+ | 9 square AOE |
Grenades must be thrown a minimum of 4 squares so they don't wound the player.
Protocol
- Players must comment their actions. @daclawboyz will either roll on their behalf and work out the results or they can use the @rollthedice bot.
Please do continue to ask questions as you see fit...
KICK DEM BOYZ!!!
UPDATE 1: Everyone's scattering:
The Burna Boyz haven't noticed the players yet... so no enemy ork movement this turn.
All images on this page have been created by @daclawboyz for Ork Hulk.
Thanks for playing!