Nectar Queen: Battle Strategy and Considerations


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Notes: This post was previously published on my blog on another blogging platform.


Nectar Queen: Battle Strategy


Hello friends,
in this post I will analyze the Nectar Queen card and consider its statistics, the cost in relation to the various levels and its correct use in battle.


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Nectar Queen is a card from the Reward collection and is a common card of the Earth element.

It is a very good card especially in battles that have certain combat rules.

  • Has a high mana cost (9) but correct in relation to its stats.
  • Has 4 attack points (Meele Attack)
  • Has 10 life points which are good for a card to be deployed in first position.
  • Has a low speed (2)
  • Has an ability: Flying

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Thanks to the Flying ability, Nectart Queen is more likely to avoid melee and ranged attacks.


  • It costs: 0.016$
    In the following image you can see the most interesting levels to which you can bring Nectar Queen:

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  • Level 6: acquires an additional ability: Retaliate
    Compared to level 1 his speed (2 -> 3) increases and his life points (10 -> 11) increases

  • Level 8: Increases its attack by one unit (4 -> 5)

  • Level 10: This is the maximum level. It acquires an additional ability: Poison
    Compared to level 8 it increases his life points (12 -> 13).

Now let's see how Nectar Queen behaves on the battlefield and let's deepen the discussion on its use.


A battle of mine with Nectar Queen


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If you want to see the battle you can do it from this link: https://splinterlands.com/?p=battle&id=5289b047f547792c1c9c6c066bce5ab628d03380


Initial Statistics


If you look at the statistics in the following table, the battle was very balanced at the start.


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I start with a slight advantage due to a total of the life + armor points higher than my opponent.


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In the battle of this post I had the following conditions to respect:


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These conditions are very favorable to Nectar Queen.


As you well know, the maximum number of deployable cards is 7 (1 summoner + 6 monsters).

I chose to deploy (in order of position):


Nectar Queen - Manticore - Gelatinous Cube - Wood Nymph - Fire Spitter - Flesh Golem

Daria Dragonscale (Summoner)


First position


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I put Nectar Queen (Level 3) in first position.

The protagonist of this post.

When the battle rule is Earthquake Nectar Queen becomes very useful as her ability makes her immune to the effects of the Earthquake.
He has an excellent attack that increases by one unit (4 -> 5) thanks to the ability of the summoner Daria Drangonscale.


Second position


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In second position I put Manticore (Level 4)

I recently brought my Manticore to level 4.
A very useful card. It has a low mana cost (4) and a full 8 life.
The ability to fly makes her immune to the negative effects of the earthquake.
Thanks to his Thorns ability he becomes dangerous even when attacked by a card with melee attack because he will attack his attacker.
Thanks to Daria Dragonscale her attack becomes 3 points.
A card that should not be missing in any collection.


Third position


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In third position I put Gelatinous Cube (Level 6).

Level 6 Gelatinous Cube is a truly exceptional card.

It has two abilities:

- Scavenger:


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Thanks to this ability Gelatinuous Cube increases its life by one unit each time a card (both opponent and friend) is eliminated.


- Heal


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Thanks to this ability Gelatinuous Cube is able to restore a part of his life points at each round.


A really strong and difficult card to eliminate. Very useful when there are many mana available as in the battle of this post.


Fourth position


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In fourth position I deployed Wood Nymph (Level 6). </ Center>
At best, the "Earthquake" battle rule will only give it two game rounds.
I chose to deploy it because for at least two rounds it can increase the life of my cards by 1 unit (ability Strenght) and will heal Nectar Queen.

Fifth position


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In fifth position I deployed Fire Spitte (Level 1).

A good attack from distance (2), a good speed (4), a low mana cost (4) and the Flying ability. Excellent to deploy when the battle rule is Earthquake.


Sixth position


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In the sixth and last position I lined up Flesh Golem (Level 4).

He does not have the Flying ability but has the ability to heal himself every turn.
He also has good speed (3) and good attack (3) and 9 life.
In some cases I deploy cards with the healing ability in last position.
The disadvantage is that Flesh Golem cannot attack from the last position but can shield the other cards and can be a last resort if it remains as the last card in play.


Summoner


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The summoner I chose is ** Daria Dragonscale Level 4 **.

It is a summoner that I use a lot because he allows me to summon level 7 community cards, level 5 rare cards, level 4 rare cards and level 3 legendary cards.

I wrote an in-depth post on Daria Dragonscale: @libertycrypto27/daria-dragonscale-vs-malric-inferno-considerations

Thanks to its ability all my melee attack cards get one more attack point.


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Considerations


Why did I win the battle?

I won the battle because I deployed cards according to the Earthquake battle rules.
Battle rules are very important and not considering them almost always means losing the battle.

I have deployed 3 cards with the ability Flying.
My opponent only one.

I have deployed 2 cards with the Heal ability.
My opponent none.


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ROUND 3


In the following image you can see the situation in the third round and after the second earthquake.


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Despite at the beginning of the third round my opponent has a total attack of 12 points against my 9 attack points.
The earthquake erodes the life points of its cards.


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ROUND 4


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At the start of round 4 the forces on the pitch are in my favor.


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ROUND 5


From round 5 onwards I will no longer have to attack, the Earthquake will attack for me :)


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The importance of combat rules


We all make mistakes but in this battle my opponent does not consider the importance of the battle rules and gives me a great help.


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When I use Nectar Queen


Very important are the "rules of combat".


Rules of Combat favorable to Nectar Queen


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This is the circumstance in which Nectar Queen becomes very useful.
Its ability to fly makes her immune to the effects of the earthquake.


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Since Nectar Queen has no armor points, this combat rule allows Nectar Queen to become a more attractive card.


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Level 1 Nectar Queen has a speed of 2.
When the battle rule is Reverse Speed​​ its speed corresponds to a speed of 5.
This rule significantly increases Nectar Queen's likelihood of avoiding attacks.


The ideal situation for Nectar Queen?


When the battle has both battle rules: Earthquake and Reverse Speed​​


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Haven't you registered on Splinterlands yet?


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If you are not yet registered on Splinterlands and have decided to register, you can do it from this link:

https://steemmonsters.com?ref=libertycrypto27

obviously if you like to use my refferal link ...


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See you on the Splinterlands battlefields.


Unless otherwise indicated, the images in this post are screenshots taken from the site:

https://steemmonsters.com/


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